JAGI - Vol 1 Num 1 Article 1
- Marriott, A.(1992)
- Face Modelling for Character Animation.
Abstract
The field of computer animation has many facets: architectural walk
throughs, flying logos, structural analysis, simulation, character
animation.
One important part of character animation is facial animation - often the
only vehicle available in a scene for the expressing of emotion.
A facial model must be able to supply the visual cues associated with such
emotions as fear, happiness, surprise, etc.
The level of expressiveness of the model is directly related to the
resolution of the model and the ability to control the individual facial
features. Any model produced must therefore have enough identifiable control
points to produce a recognisable human face with adequate flexibility.
Standard high accuracy Stereo Photogrammetry techniques as well as rough
right angle
"orthographic" projection techniques were used to digitise a human face.
The results of the two methods are compared in the light of the requirements
above.
The facial model produced is used for research in
character animation at Curtin University of Technology.
It is shown that a high quality facial model with the required level of
expressiveness
can be digitised at a relatively low cost in terms of resources and
time.
Keywords:
facial animation digitisation
Number of References: 23
Address:
raytrace@cs.curtin.edu.au or
saila@cs.curtin.edu.au
Department of Computing Science, School of Computing.
Curtin University of Technology, Hayman Rd.
Bentley. Western Australia. 6102
Telephone/Fax: +619 351 7675 / +619 351 2819
Document Components
PostScript document
with images(1,091,438 bytes)
with no images(70,642 bytes)
Figures
Figure 2.1 (70,642 bytes) CyberWare Scan
Figure 2.2 (70,642 bytes) Valerie - our guinea pig
Figure 3.2 (70,642 bytes)Original parke face
Figure 4.1 (70,642 bytes)Digitising program layout
Figure 4.2 (70,642 bytes)Vertex type numbered
Figure 4.3 (70,642 bytes)Vertex type dots
Figure 4.4 (70,642 bytes)Polygon type lines
Figure 4.5 (70,642 bytes)Polygon type shaded
Figure 5.2 (70,642 bytes)Wireframe data
Figure 5.3 (70,642 bytes)Solid data
Figure 5.7 (147,114 bytes)Resulting face
Figure 5.8 (147,114 bytes)The wireframe face
Figure 6.1 (147,114 bytes)Graphical user interface of fax
Figure 6.2 (147,114 bytes)controls of fax
Figure 6.3 (147,114 bytes)Play controls of fax
Figure 6.4 (147,114 bytes)Record controls of fax
Figure 6.5 (147,114 bytes)Keyframe controls of fax
Movie
Movie 1 (147,114 bytes)Facial Animation
Software
facesave - Source code for facial model creation.
fascia - Source code for Parke facial model.
fax - Source code for animating facial models.
Related documents
- Documents on Facial Animation.