Artificial Intelligence and Simulation '92 Conference Paper

Marriott, A., and Widyanto, T. (1992)
Applying a Graphical Locomotion Model to a Behavioural Animation System.

Abstract

This paper presents a method of applying a graphical locomotion model to a behavioural animation system. The locomotion models (actors) are driven by their motives and needs, aided by their visual perception systems: they are capable of detecting corners and edges of the environment so they can move without colliding into any obstacle. Each actor may regard other actors as being friendly or frightening, decisions may be made by the actors to approach, to avoid, to grasp, to eat. The graphical model must be capable of performing these actions in a realistic manner. The 2-D nature of the behavioural animation system is implimented in 3-D by assuming that the actors are anchored to the 2-D plane. This still allows flexible locomotion for most models.
Keywords: animation procedural graphics
Number of References: 32
Address:
raytrace@cs.curtin.edu.au or saila@cs.curtin.edu.au
Telephone/Fax: +619 351 7675 / +619 351 2819

Document Components

PostScript document

with images(2715676 bytes) with no images(48105 bytes)

Figures

Figure 4.1(5782 bytes)The model as a vector
Figure 4.3(11598 bytes)The top view of the model
Figure 5.1(11956 bytes)The side view of the model
Figure 6.1(147114 bytes)The rendered model

Other relevant information

Eurographics Workshop paper.
Toto Widyanto's Masters Thesis.