Artificial Intelligence and Simulation '92 Conference Paper
- Marriott, A., and Widyanto, T. (1992)
- Applying a Graphical Locomotion Model to a Behavioural Animation System.
Abstract
This paper presents a method of applying a graphical locomotion model to
a behavioural animation system. The locomotion models (actors) are driven by
their motives and needs, aided by their visual perception systems:
they are capable of detecting corners and edges of the
environment so they can move without colliding into
any obstacle.
Each actor may regard other actors as being friendly or
frightening, decisions may be made by the actors to
approach, to avoid, to grasp, to eat.
The graphical model must be capable of performing these actions in a
realistic manner.
The 2-D nature of the behavioural animation system is implimented in
3-D by assuming that the actors are anchored to the 2-D
plane. This still allows flexible locomotion for most models.
Keywords:
animation procedural graphics
Number of References: 32
Address:
raytrace@cs.curtin.edu.au or saila@cs.curtin.edu.au
Telephone/Fax: +619 351 7675 / +619 351 2819
Document Components
PostScript document
with images(2715676 bytes)
with no images(48105 bytes)
Figures
Figure 4.1(5782 bytes)The model as a vector
Figure 4.3(11598 bytes)The top view of the model
Figure 5.1(11956 bytes)The side view of the model
Figure 6.1(147114 bytes)The rendered model
Other relevant information
Eurographics Workshop paper.
Toto Widyanto's Masters Thesis.