Technical Report number 14 1992.

School of Computing - Technical Reports


Marriott, A.(1992)
Face Modelling for Character Animation.
Curtin University of Technology Technical Report number 14 1992.

Abstract

The field of computer animation has many facets: architectural walk throughs, flying logos, structural analysis, simulation, character animation.

One important part of character animation is facial animation - often the only vehicle available in a scene for the expressing of emotion. A facial model must be able to supply the visual cues associated with such emotions as fear, happiness, surprise, etc. The level of expressiveness of the model is directly related to the resolution of the model and the ability to control the individual facial features. Any model produced must therefore have enough identifiable control points to produce a recognisable human face with adequate flexibility.

Standard high accuracy Stereo Photogrammetry techniques as well as rough right angle "orthographic" projection techniques were used to digitise a human face. The results of the two methods are compared in the light of the requirements above.

The facial model produced is used for research in character animation at Curtin University of Technology.

It is shown that a high quality facial model with the required level of expressiveness can be digitised at a relatively low cost in terms of resources and time.


Keywords: facial animation Computer Animation Negus CAN
Number of References: Check document
Address:
raytrace@cs.curtin.edu.au or saila@cs.curtin.edu.au
Telephone/Fax: +619 351 7675 / +619 351 2819

Document Components

PostScript document

with images(4810795 bytes) with no images(92528 bytes)

Figures

Figure 2.1(432999 bytes) CyberWare Scan
Figure 2.2(234613 bytes) Valerie - our guinea pig
Figure 3.2(198761 bytes)Original parke face
Figure 4.1(273651 bytes)Digitising program layout
Figure 4.2(19472 bytes)Vertex type numbered
Figure 4.3(35709 bytes)Vertex type dots
Figure 4.4(21083 bytes)Polygon type lines
Figure 4.5(6801 bytes)Polygon type shaded
Figure 5.2(6889 bytes)Wireframe data
Figure 5.3(12773 bytes)Solid data
Figure 5.7(165586 bytes)Resulting face
Figure 5.8(18465 bytes)The wireframe face
Figure 6.1(312923 bytes)Graphical user interface of fax
Figure 6.2(10000 bytes)controls of fax
Figure 6.3(7833 bytes)Play controls of fax
Figure 6.4(6162 bytes)Record controls of fax
Figure 6.5(8468 bytes)Keyframe controls of fax

Movie

Movie 1 (660336 bytes) Facial Animation

Software

facesave - Source code for facial model creation.
fascia - Source code for Parke facial model.
fax - Source code for animating facial models.

Other relevant information

- Documents on Facial Animation.

- World Wide Web Facial Animation Site.