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Welcome to Computational Media Aesthetic Lab (CMA)

We define Computational Media Aesthetics as the algorithmic study of a number of image and aural elements in media and the computational analysis of the principles that have emerged underlying their use and manipulation, individually or jointly, in the creative art of clarifying, intensifying, and interpreting some event for the audience.

The current level of processing, storage and transmission technologies have made possible the creation, duplication and sharing of vast amounts of multimedia data, leaving current indexing, retrieval and browsing technologies lost in the sea of it. The lab aims to research the technologies that are necessary to giving this data a usefulness commensurate with its size, and we take our starting point to be the semantic grid through which this content is brought into being. That is, to interpret the data with validity, we must approach it with its maker's eye.

Below are current projects being carried out within the CMA framework at the lab.


Projects

The Inverse Spielberg Problem

    or Teaching computers how to watch videos

The task of this project is the systematic application of CMA principles directed at the creation of tools for the indexing, retrieval and browsing of Film. Given the domain, the best semantic grid that can be brought to bear upon the problem is that corpus of rules of thumb and convention, that has grown up amid the shared experience of filmmakers as they have sought to grapple with and assimilate new technologies whilst developing effective techniques for reliably expressing their narrative, known as Film Grammar . Guided by this descriptive grammar at each step, we have sought to exploit it for the extraction of tempo, rhythm and dramatic structure from mainstream film.

Colour

This project aims to mine the rich source of information that is Colour in cinema.

Affect Sounds

This project aims to mine the rich source of information that is Sound in cinema.

Training Videos

This project aims to extract the unique structures present within products of the more educationally oriented branch of the audio-visual commnuication.

  


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